Great Moldorm
Thanks to a plentiful diet or magical enhancements, a great moldorm has achieved much greater size and strength than a more common moldorm . Its shell has become so thick and sturdy that conventional weapons can't even begin penetrate it, but oddly, the very tip of its tail remains exposed and vulnerable. Back to Main Page → 5e Homebrew → Creatures Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Moldorm
Armor Class 14 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 30 ft.
Saving Throws Dex +5, Con +6, Wis +4, Cha +1
Skills Acrobatics +5, Perception +4
Damage Vulnerabilities —
Damage Resistances fire
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine
Condition Immunities paralyzed , stunned
Senses passive Perception 10
Languages —
Challenge 6 (2.300 XP)
Actions
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Legendary Actions
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Source: D&D Wiki - Great Moldorm (5e Creature)
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