Great Crystal

If a swarm of shardlings grows to immense size, the tiny crystals that make it up begin to fuse together. The resulting massive crystal is called a great c

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Great Crystal

Huge elemental (shardling), lawful good

If a swarm of shardlings grows to immense size, the tiny crystals that make it up begin to fuse together. The resulting massive crystal is called a great crystal. Each shardling retains its knowledge and personality, but it also learns everything that any other shardling within the great crystal knows.

Armor Class 20 (natural armour)

Hit Points 105 (10d12 + 40)

Speed 30 ft.

STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
20 (+5)
WIS
20 (+5)
CHA
16 (+3)

Saving Throws

Skills Arcana +11, History +11 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing

Damage Immunities poison, psychic

Condition Immunities blinded , charmed , deafened , exhaustion , frightened , grappled , paralysed , petrified , poisoned

Senses passive Perception 10

Languages Common, Terran, and any four others, telepathy 1 mile

Challenge 8 (3.900 XP)

No special abilities.

Actions

Slash. Melee Weapon Attack: +6 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Great Crystal (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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