Great Crystal
If a swarm of shardlings grows to immense size, the tiny crystals that make it up begin to fuse together. The resulting massive crystal is called a great crystal. Each shardling retains its knowledge and personality, but it also learns everything that any other shardling within the great crystal knows.
Armor Class 20 (natural armour)
Hit Points 105 (10d12 + 40)
Speed 30 ft.
Saving Throws —
Skills Arcana +11, History +11 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities poison, psychic
Condition Immunities blinded , charmed , deafened , exhaustion , frightened , grappled , paralysed , petrified , poisoned
Senses passive Perception 10
Languages Common, Terran, and any four others, telepathy 1 mile
Challenge 8 (3.900 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Great Crystal (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.