Golden Tektite
The tektite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tektite regains spent legendary actions at the start of its turn. Detect. The tektite makes a Wisdom ( Perception ) check. Jump. The tektite uses the Disengage action, and moves up to 40 feet in a single standing leap. Slam Attack (Costs 2 Actions). The tektite moves up to 20 feet and makes a slam attack.
Armor Class 16 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
Saving Throws Dex +8, Con +6, Wis +4
Skills Acrobatics +8, Perception +4
Damage Vulnerabilities —
Damage Resistances radiant
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages —
Challenge 6 (2.300 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Golden Tektite (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.