Golden Tektite

The tektite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of an

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Golden Tektite

Medium beast, unaligned

The tektite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tektite regains spent legendary actions at the start of its turn. Detect. The tektite makes a Wisdom ( Perception ) check. Jump. The tektite uses the Disengage action, and moves up to 40 feet in a single standing leap. Slam Attack (Costs 2 Actions). The tektite moves up to 20 feet and makes a slam attack.

Armor Class 16 (natural armor)

Hit Points 75 (10d8 + 30)

Speed 30 ft.

STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
6 (-2)

Saving Throws Dex +8, Con +6, Wis +4

Skills Acrobatics +8, Perception +4

Damage Vulnerabilities

Damage Resistances radiant

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages

Challenge 6 (2.300 XP)

No special abilities.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Golden Tektite (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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