Golden Octorok

The octorok can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of an

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Golden Octorok

Medium beast, unaligned

The octorok can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The octorok regains spent legendary actions at the start of its turn. Detect. The octorok makes a Wisdom ( Perception ) check. Withdraw. The octorok uses the Disengage action, and moves up to half its speed. Attack (Costs 2 Actions). The octorok moves up to half its speed and makes one attack.

Armor Class 15

Hit Points 67 (9d8 + 27)

Speed 30 ft.

STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
8 (-1)

Saving Throws Dex +8

Skills Acrobatics +8, Perception +3, Stealth +8

Damage Vulnerabilities

Damage Resistances radiant

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages

Challenge 6 (2.300 XP)

No special abilities.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft.
Spit Rock. Ranged Weapon Attack: +8 to hit, range 20/60 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Golden Octorok (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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