monsters giant cr-2-4 Tome of Beasts 3

Giant, Thursir Hearth Priestess

Large Giant, CR 4. From Tome of Beasts 3.

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Giant, Thursir Hearth Priestess

Large Giant, lawful evil

Armor Class 14 (hide armor)

Hit Points 85 (10d10+30)

Speed 40 ft.

STR
17 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
14 (+2)

Saving Throws Wis +5, Cha +4

Skills Perception +3

Damage Immunities

Condition Immunities

Senses darkvision 60', passive Perception 13

Languages Common, Dwarven, Giant

Challenge 4 (1,100 XP)

Magic Resistance. Advantage: spell/magic effect saves.
Magic Weapons. Weapon attacks are magical.
Protect the Hearth. When she is hit by a weapon attack up to two friendly creatures within 60' of her that can see her can use their reactions to move up to their speed toward priestess.

Actions

Multiattack. Uses Hearth Blessing then two Runic Staff attacks.
Runic Staff. Melee Weapon Attack: +5 to hit, 10 ft., one target, 10 (2d6+3) bludgeoning damage and 4 (1d8) fire.
Hearth Blessing. Calls upon her deity and connection with the hearth to enhance her allies. She empowers one friendly creature she can see within 30' of her with one of the following options until start of her next turn.Hearth's Burn Target's weapon ignites and when target hits with the weapon weapon deals extra 3 (1d6) fire.Hearth's Comfort If target is charmed or frightened condition immediately ends. In addition target gains 5 (1d10) temp hp.Hearth's Protection Target's Armor Class increases by 2 and its armor is immune to spells and effects that target or affect the armor such as heat metal spell or a rust monster's antennae.
Spellcasting. Wis (DC 13): At will: mending spare the dying thaumaturgy3/day ea: cure wounds heat metal1/day: haste

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