monsters beast cr-2-4 Tome of Beasts 3

Giant Flea Swarm

Medium Beast, CR 2. From Tome of Beasts 3.

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Giant Flea Swarm

Medium Beast, unaligned

Armor Class 14 (natural armor)

Hit Points 58 (9d8+18)

Speed 30 ft., climb 20 ft.

STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
2 (-4)

Saving Throws

Skills Perception +0

Damage Immunities

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 60', passive Perception 10

Languages

Challenge 2 (450 XP)

Blood Sense. The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.
Keen Smell. Advantage: smell Wis (Percept) checks.
Ravenous. When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.
Standing Leap. The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
Swarm. The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp.

Actions

Bite. Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.

Reactions

None.


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