monsters monstrosity cr-2-4 Creature Codex

Ghost Boar

Large Monstrosity, CR 3. From Creature Codex.

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Ghost Boar

Large Monstrosity, unaligned

Armor Class 13 (natural armor)

Hit Points 68 (8d10+24)

Speed 40 ft.

STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)

Saving Throws

Skills

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 11

Languages understands Common but can't speak it

Challenge 3 (700 XP)

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Incorporeal Jaunt. When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
Relentless (Recharges after a Short or Long Rest). If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Actions

Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Tusk Swipe. When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.


Source: Creature Codex © 2018, Open Design LLC. Used under the Open Gaming License v1.0a.

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