Gardon Legionary of the Good Fiend

Large fiend, CR 9. Community homebrew from D&D Wiki.

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Gardon Legionary of the Good Fiend

Large fiend (gardon), lawful good

Armor Class 16 (natural armor)

Hit Points 126 (12d10 + 60)

Speed 30 ft.

STR
22 (+6)
DEX
20 (+5)
CON
20 (+5)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)

Saving Throws Dex +9, Con +9

Skills as a wizard into his new for but during his time as a gnome he grew to care for humanoids and slowly became good he used his power to create the Gardon race (see Becoming a Deity: True Polymorph) i am new at making monster stats please give me advice on how to better balance this Back to Main Page → 5e Homebrew → Creatures

Damage Vulnerabilities

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive Perception 10

Languages Common, Infernal

Challenge 9 (5.000 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft.
Mace. Melee Weapon Attack: +10 to hit, reach 5 ft.
damage Tail. Melee Weapon Attack: +10 to hit, reach 10 ft.

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⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Gardon Legionary of the Good Fiend (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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