Flamer of Tzeentch
Bounding in a disturbing fashion, flamers of Tzeentch spring toward the foe spouting wyrdflame, the warpfire of Chaos itself. The supernatural flames writhe and leer, but most of all they burn, scorching the foe's flesh, bones and soul. Yet the Changer of Ways is fickle, and fires that have burnt out may leap to life again, or even heal the afflicted. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 14
Hit Points 102 (12d8 + 48)
Speed 30 ft.
Saving Throws , taking 42 (12d6) fire
Skills —
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities charmed , frightened , paralyzed , poisoned , prone
Senses passive Perception 13
Languages Abyssal
Challenge 7 (2.900 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Flamer of Tzeentch (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.