monsters elemental cr-2-4 Tome of Beasts

Firegeist

_Made of fiery smoke coalescing into a vaguely humanoid shape, a firegeist is little more than wisps of black smoke and spots of brighter flame._ **Elemental Echoes.** When a fire elemental meets its destruction in a particularly humiliating fas...

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Firegeist

Small Elemental, neutral evil

Armor Class 14

Hit Points 87 (25d6)

Speed 40 ft.

STR
7 (-2)
DEX
18 (+4)
CON
10 (+0)
INT
4 (-3)
WIS
16 (+3)
CHA
6 (-2)

Saving Throws

Skills Perception +5

Damage Immunities fire, poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 15

Languages Primordial

Challenge 2 (450 XP)

Hide By Firelight. In an area lit only by nonmagical flame, a Firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire.
Illumination. The firegeist sheds dim light in a 30-foot radius.
Magical Light Sensitivity. While in magical light, the firegeist has disadvantage on attack rolls and ability checks.
Water Susceptibility. For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage.

Actions

Multiattack. The firegeist makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Combustion Touch (Recharge 5-6). The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 (1d10) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Reactions

None.


_Made of fiery smoke coalescing into a vaguely humanoid shape, a firegeist is little more than wisps of black smoke and spots of brighter flame._ **Elemental Echoes.** When a fire elemental meets its destruction in a particularly humiliating fashion while summoned away from its home plane, what returns is a firegeist. Malevolent and resentful, less than their former prideful selves, they exist for revenge. **Indiscrimate Arsonists.** Firegeists are not adept at telling one humanoid from another, and so burning any similar creature will do, providing it is flammable. Brighter Light, Darker Smoke. A firegeist can shine brightly or be primarily smoky and dark, as it wishes. It always sheds a little light, like a hooded lantern. **Elemental Nature.** A firegeist doesn’t require air, food, drink, or sleep.

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