Ferter
Ferter can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ferter regains spent legendary actions at the start of his turn. Spellcasting. Ferter casts one of his spells. Superior Spellcasting (Costs 2 Actions). Ferter casts two of his spells at the same time. Deep in the mountains to the North, there lies a monastery where a young monk has lived for years now.
Armor Class 17 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 40 ft.
Saving Throws Str +9, Dex +7, Con +6, Int +7
Skills Athletics +9, Perception +8, Stealth +7 Proficiency Bonus +4
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Common, Dwarvish, Elvish, Sylvan
Challenge 8 (3.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Ferter (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.