Ferter

Ferter can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another

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Ferter

Medium humanoid (human), lawful good

Ferter can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ferter regains spent legendary actions at the start of his turn. Spellcasting. Ferter casts one of his spells. Superior Spellcasting (Costs 2 Actions). Ferter casts two of his spells at the same time. Deep in the mountains to the North, there lies a monastery where a young monk has lived for years now.

Armor Class 17 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 40 ft.

STR
20 (+5)
DEX
17 (+3)
CON
14 (+2)
INT
17 (+3)
WIS
11 (+0)
CHA
10 (+0)

Saving Throws Str +9, Dex +7, Con +6, Int +7

Skills Athletics +9, Perception +8, Stealth +7 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Common, Dwarvish, Elvish, Sylvan

Challenge 8 (3.900 XP)

No special abilities.

Actions

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Ferter (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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