Far Darrig
Armor Class 14 (hide armor)
Hit Points 104 (16d6+48)
Speed 20 ft.
Saving Throws Dex +5, Con +7, Cha +7
Skills Medicine +6, Nature +4, Perception +6, Survival +6
Damage Immunities —
Condition Immunities —
Senses darkvision 60 ft., passive Perception 16
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Actions
Reactions
Legendary Actions
_These shy fairies dress as small fey herdsmen wearing tan hide armor, hide boots, cloaks, and cowls, all trimmed in fox fur and often with a red sash or tunic. They often ride woodland creatures, such as dire weasels or snowy owls._ Hunters & Herders. The far darrig were the hunters, herders, and equerry of the elven nobility—some still serve in this capacity in planes where the elves rule. Some stayed behind after the many of the fey retreated to wilder lands in the face of expanding human kingdoms. Far darrig carry glaives made from fey antlers; each remains enchanted only as long as a far darrig holds it. Their leaders ride on fey elk the color of foxes, with gleaming green eyes; it is believed that their antlers are the ones used to make far darrig antler glaives. **Hate Arcanists.** While not inherently evil, far darrig are hostile to all humans and will often attack human wizards, warlocks, and sorcerers on sight. If they can be moved to a friendly attitude through Persuasion or a charm spell or effect, they make very good guides, scouts, and hunters. **Serve Hags and Worse.** They are sometimes found as thralls or scouts serving hags, trollkin, and shadow fey, but they are unwilling and distrustful allies at best.
Source: Tome of Beasts © 2016, Open Design LLC. Used under the Open Gaming License v1.0a.
Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.
Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.