Evil Lord

The evil lord can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of

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Evil Lord

Medium fiend, neutral

The evil lord can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The evil lord regains spent legendary actions at the start of its turn. Attack. The evil lord makes one melee weapon attack. Source: Wikipedia Commons An evil lord is a prominent fiend from the lower planes that is noted for its innate desire for dominance, in spite of its smaller stature.

Armor Class 19 (natural armor)

Hit Points 110 (13d8 + 52)

Speed 40 ft.

STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
18 (+4)
CHA
18 (+4)

Saving Throws Cha +7

Skills Intimidation +7 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances cold, fire, necrotic; bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 10

Languages all

Challenge 8 (3.900 XP)

No special abilities.

Actions

Kick. Melee Weapon Attack: +7 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Evil Lord (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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