Evil Lord
The evil lord can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The evil lord regains spent legendary actions at the start of its turn. Attack. The evil lord makes one melee weapon attack. Source: Wikipedia Commons An evil lord is a prominent fiend from the lower planes that is noted for its innate desire for dominance, in spite of its smaller stature.
Armor Class 19 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 40 ft.
Saving Throws Cha +7
Skills Intimidation +7 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances cold, fire, necrotic; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages all
Challenge 8 (3.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Evil Lord (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.