monsters humanoid cr-2-4 Tome of Beasts 3

Erina Tussler

Small Humanoid, CR 3. From Tome of Beasts 3.

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Erina Tussler

Small Humanoid, neutral

Armor Class 14 (leather armor)

Hit Points 66 (12d6+24)

Speed 20 ft., burrow 20 ft.

STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)

Saving Throws

Skills Perception +1

Damage Immunities

Condition Immunities

Senses darkvision 60', passive Perception 13

Languages Sylvan

Challenge 3 (700 XP)

Arm Spine Regrowth. The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest.
Expert Wrestler. The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition.
Keen Smell. Advantage: smell Wis (Percept) checks.
Hardy. The erina has advantage on saves vs. poison.
Spines. A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn.

Actions

Multiattack. Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time.
Punching Spines. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage.
Throw Spine. Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str.

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