Endymion, The Master Magician

An exceptionally powerful wizard turned king whom has founded the greatest citadel of magical people and study in his world. At one point Endymion led an a

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Endymion, The Master Magician

Medium humanoid (any race), neutral

An exceptionally powerful wizard turned king whom has founded the greatest citadel of magical people and study in his world. At one point Endymion led an assault on the Grand Spellbook Tower seeking to unite all magical knowledge in existence in his citadel before he was repelled. Beloved by a moon deity Endymion was cursed to sleep forever, no one knows now if he has been freed from his sleep or if this form is just an illusion created by his magic to continue learning in his dreams. 5.

Armor Class 15 (18 with mage armor )

Hit Points 161 (14d8 + 98)

Speed 30 ft.

STR
10 (+0)
DEX
20 (+5)
CON
24 (+7)
INT
27 (+8)
WIS
23 (+6)
CHA
25 (+7)

Saving Throws Int +11, Wis +9 Proficiency Bonus +3

Skills

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 16

Languages any three languages

Challenge 7 (2.900 XP)

No special abilities.

Actions

Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4) damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Endymion, The Master Magician (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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