Endymion, The Master Magician
An exceptionally powerful wizard turned king whom has founded the greatest citadel of magical people and study in his world. At one point Endymion led an assault on the Grand Spellbook Tower seeking to unite all magical knowledge in existence in his citadel before he was repelled. Beloved by a moon deity Endymion was cursed to sleep forever, no one knows now if he has been freed from his sleep or if this form is just an illusion created by his magic to continue learning in his dreams. 5.
Armor Class 15 (18 with mage armor )
Hit Points 161 (14d8 + 98)
Speed 30 ft.
Saving Throws Int +11, Wis +9 Proficiency Bonus +3
Skills —
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 16
Languages any three languages
Challenge 7 (2.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Endymion, The Master Magician (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.