Empowered Orc
The orc can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The orc regains spent legendary actions at the start of its turn. Move. The orc moves up to half of its speed. Empowered by mystical forces, some orcs gain incredible powers, such as the ability to resist the effects of hostile spells and infuse their attacks with otherworldly energy.
Armor Class 16 ( +2 hide armor )
Hit Points 47 (5d8 + 25)
Speed 30 ft.
Saving Throws or take 27 (6d8) force
Skills Intimidation +8 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances all nonmagical
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed , petrified , poisoned
Senses passive Perception 10
Languages Common, Orc
Challenge 5 (1.800 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Empowered Orc (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.