Empowered Orc

The orc can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anothe

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Empowered Orc

Medium humanoid (orc), chaotic evil

The orc can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The orc regains spent legendary actions at the start of its turn. Move. The orc moves up to half of its speed. Empowered by mystical forces, some orcs gain incredible powers, such as the ability to resist the effects of hostile spells and infuse their attacks with otherworldly energy.

Armor Class 16 ( +2 hide armor )

Hit Points 47 (5d8 + 25)

Speed 30 ft.

STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
11 (+0)
WIS
15 (+2)
CHA
14 (+2)

Saving Throws or take 27 (6d8) force

Skills Intimidation +8 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances all nonmagical

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed , petrified , poisoned

Senses passive Perception 10

Languages Common, Orc

Challenge 5 (1.800 XP)

No special abilities.

Actions

Weapons. The orc's weapon attacks are magical and deal an extra 7 (2d6) force damage on a hit (included in the attack).

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Empowered Orc (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

Formatted by BubblyBards.

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