monsters humanoid cr-2-4 Tome of Beasts

Elvish Veteran Archer

Medium Humanoid, CR 3. From Tome of Beasts.

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Elvish Veteran Archer

Medium Humanoid (elf), chaotic good or chaotic neutral

Armor Class 15 (studded leather)

Hit Points 77 (14d8+14)

Speed 30 ft.

STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)

Saving Throws

Skills Nature +2, Perception +5, Stealth +5, Survival +3

Damage Immunities

Condition Immunities

Senses passive Perception 15

Languages Common, Elvish

Challenge 3 (700 XP)

Beast Hunter. The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.
Fey Ancestry. The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep.
Keen Hearing and Sight. The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Magic Weapons. The elvish veteran archer's weapon attacks are magical.
Stealthy Traveler. The elvish veteran archer can use Stealth while traveling at a normal pace.
Surprise Attack. If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The elvish veteran archer makes two melee attacks or three ranged attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Volley (Recharge 6). The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.

Reactions

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