Earthrealm Special Forces, General Variant

Medium humanoid, CR 8. Community homebrew from D&D Wiki.

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Earthrealm Special Forces, General Variant

Medium humanoid (any race), lawful good

Armor Class 12

Hit Points 120 (16d8 + 48)

Speed 30 ft.

STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)

Saving Throws Dex +5

Skills Perception +6, Stealth +5 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 16

Languages any one language (usually Common)

Challenge 8 (3.900 XP)

No special abilities.

Actions

Kick. Melee Weapon Attack: +4 to hit, reach 5 ft.
Handgun. Ranged Weapon Attack: +2 to hit, range 60/180 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Earthrealm Special Forces, General Variant (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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