Doomwheel
Armor Class 16 (natural armor)
Hit Points 120 (16d10 + 32)
Speed 80 ft.
Saving Throws —
Skills —
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Damage Immunities poison, psychic
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages —
Challenge 7 (2.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Doomwheel (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.