monsters beast cr-2-4 Tome of Beasts 3

Dire Pangolin

Large Beast, CR 4. From Tome of Beasts 3.

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Dire Pangolin

Large Beast, unaligned

Armor Class 16 (natural armor)

Hit Points 82 (11d10+22)

Speed 30 ft., climb 20 ft.

STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)

Saving Throws

Skills Perception +1

Damage Immunities

Condition Immunities

Senses passive Perception 13

Languages

Challenge 4 (1,100 XP)

Edged Scales. A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.
Keen Hearing and Smell. The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.

Actions

Multiattack. Two Claws attacks and one Tail Slap attack.
Claws. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.
Tail Slap. Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.
Tuck In. Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.

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