Dire Ghoul

Dire ghouls are among the most hideous of undead, and the competition is fierce. They are ghouls who have been bloated by a combination of infused poison a

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Dire Ghoul

Large undead, neutral

Dire ghouls are among the most hideous of undead, and the competition is fierce. They are ghouls who have been bloated by a combination of infused poison and dark magic which keeps them walking. They have skin as hard as leather, and the dark magic has caused them to grow spines, claws and fangs. Although they are not as strong as the typical ogre , in measures of brute strength, they are easily stronger than a man.

Armor Class 14 (natural armor)

Hit Points 126 (11d10 + 66)

Speed 30 ft.

STR
18 (+4)
DEX
12 (+1)
CON
22 (+6)
INT
12 (+1)
WIS
13 (+1)
CHA
5 (-3)

Saving Throws Con +9

Skills Athletics +7, Intimidation +0, Survival +4 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances necrotic ; bludgeoning , piercing and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities blinded , charmed , poisoned ,

Senses passive Perception 10

Languages Common

Challenge 8 (3.900 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Dire Ghoul (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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