Dire Ghoul
Dire ghouls are among the most hideous of undead, and the competition is fierce. They are ghouls who have been bloated by a combination of infused poison and dark magic which keeps them walking. They have skin as hard as leather, and the dark magic has caused them to grow spines, claws and fangs. Although they are not as strong as the typical ogre , in measures of brute strength, they are easily stronger than a man.
Armor Class 14 (natural armor)
Hit Points 126 (11d10 + 66)
Speed 30 ft.
Saving Throws Con +9
Skills Athletics +7, Intimidation +0, Survival +4 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances necrotic ; bludgeoning , piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded , charmed , poisoned ,
Senses passive Perception 10
Languages Common
Challenge 8 (3.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Dire Ghoul (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.