Deepspawn
The deepspawn is a horror of the Underdark—a subterranean monstrosity that routinely spawns many other varieties of monsters. A single deepspawn can make a vast area dangerous even for alert, well-armed adventurers. A deepspawn appears to be a rough, rubbery sphere about 15 feet in diameter, covered in dozens of retractable eyestalks, with six large, strong tentacles. Three of its tentacles are dextrous enough to wield weapons, while the other three end in large, toothy maws.
Armor Class 18 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 30 ft.
Saving Throws Wis +7
Skills Perception +11, Stealth +5 Proficiency Bonus +4
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities poison
Condition Immunities blinded , deafened , poisoned
Senses passive Perception 10
Languages Aquan, Common, Draconic, Giant, Undercommon
Challenge 10 (5.900 XP)
Actions
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Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Deepspawn (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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