Deepspawn

The deepspawn is a horror of the Underdark—a subterranean monstrosity that routinely spawns many other varieties of monsters. A single deepspawn can make a

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Deepspawn

Huge aberration, chaotic evil

The deepspawn is a horror of the Underdark—a subterranean monstrosity that routinely spawns many other varieties of monsters. A single deepspawn can make a vast area dangerous even for alert, well-armed adventurers. A deepspawn appears to be a rough, rubbery sphere about 15 feet in diameter, covered in dozens of retractable eyestalks, with six large, strong tentacles. Three of its tentacles are dextrous enough to wield weapons, while the other three end in large, toothy maws.

Armor Class 18 (natural armor)

Hit Points 230 (20d12 + 100)

Speed 30 ft.

STR
24 (+7)
DEX
13 (+1)
CON
21 (+5)
INT
17 (+3)
WIS
16 (+3)
CHA
10 (+0)

Saving Throws Wis +7

Skills Perception +11, Stealth +5 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances

Damage Immunities poison

Condition Immunities blinded , deafened , poisoned

Senses passive Perception 10

Languages Aquan, Common, Draconic, Giant, Undercommon

Challenge 10 (5.900 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 15 ft.

Reactions

None.


⚠️ Community Homebrew Content

This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Deepspawn (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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