Cyberman
Armor Class 17
Hit Points 64 (16d4 + 31)
Speed 30 ft.
Saving Throws Constitution , Intelligence , Charisma
Skills Intimidation +2
Damage Vulnerabilities bludgeoning, slashing and piercing from gilded weapons
Damage Resistances bludgeoning, slashing, piercing
Damage Immunities psychic
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 12
Languages Common
Challenge 8 (3.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Cyberman (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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