Cult Fanatic
Armor Class 13 (leather armor)
Hit Points 22 (6d8+6)
Speed 30 ft.
Saving Throws —
Skills Deception +4, Persuasion +4, Religion +2
Damage Immunities —
Condition Immunities —
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 2 (450 XP)
Actions
Reactions
Legendary Actions
**Fanatics** are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.
Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.
Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.