Crovic
The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. The crovic are tribal nomads who tend to either stay in or near large swamps. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed.
Armor Class 13 ( hide armor )
Hit Points 78 (12d8 + 24)
Speed 35 ft.
Saving Throws Dex +4, Con +5
Skills Athletics +6, Stealth +4 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Draconic, Undercommon
Challenge 5 (1.800 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Crovic (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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