Crovic

The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. The crovic are tribal nomads wh

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Crovic

Medium humanoid (crovic), chaotic evil

The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. The crovic are tribal nomads who tend to either stay in or near large swamps. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed.

Armor Class 13 ( hide armor )

Hit Points 78 (12d8 + 24)

Speed 35 ft.

STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
7 (-2)
WIS
13 (+1)
CHA
7 (-2)

Saving Throws Dex +4, Con +5

Skills Athletics +6, Stealth +4 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 10

Languages Draconic, Undercommon

Challenge 5 (1.800 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Crovic (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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