Court Mage
As long as the court mage has access to its spellbook, it can prepare different spells from its spellbook over the course of a long rest , up to 17 spells total. Variant: Familiars: Any spellcaster that can cast the find familiar spell (such as an archmage or mage ) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw , imp , pseudodragon , or quasit . 5.
Armor Class 11 (14 with mage armor )
Hit Points 71 (13d8 + 13)
Speed 30 ft.
Saving Throws Int +8, Wis +6
Skills Arcana +12, History +8, Insight +6, Investigation +8, Persuasion +5 Proficiency Bonus +4
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 12
Languages any four languages
Challenge 9 (5.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
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Source: D&D Wiki - Court Mage (5e Creature)
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