Clockwork Golem

Medium construct, CR 9. Community homebrew from D&D Wiki.

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Clockwork Golem

Medium construct, lawful neutral

Armor Class 13 (natural armour)

Hit Points 142 (15d8 + 75)

Speed 20 ft.

STR
17 (+3)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)

Saving Throws or take 35 (10d6) fire

Skills

Damage Vulnerabilities acid

Damage Resistances cold, fire

Damage Immunities lightning, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities blinded , charmed , deafened , frightened , paralyzed , petrified , poisoned

Senses passive Perception 10

Languages

Challenge 9 (5.000 XP)

No special abilities.

Actions

Blades. Melee Weapon Attack: +7 to hit, reach 5 ft.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Clockwork Golem (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

Formatted by BubblyBards.

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