Church Grim
Armor Class 16 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
Saving Throws Str +9
Skills Athletics +9, Insight +7, Perception +7 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities necrotic, poison, radiant
Condition Immunities charmed , frightened , petrified , poisoned
Senses passive Perception 10
Languages —
Challenge 6 (2.300 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Church Grim (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.