Cerebral Vampire
Armor Class 15 (natural armor)
Hit Points 93 (11d8 + 44)
Speed 30 ft.
Saving Throws Dex +8, Int +7, Wis +6
Skills Medicine +10, Perception +6, Stealth +8 Proficiency Bonus +4
Damage Vulnerabilities —
Damage Resistances necrotic, psychic; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities —
Condition Immunities charmed
Senses passive Perception 10
Languages the languages it knew in life
Challenge 10 (5.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Cerebral Vampire (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.