Blood Elemental, Variant
The elemental can also drain the blood of a creature that is freshly dead (whose blood is not dried). If it does so, it gains a number of d4s equal to the HD of the creature, as temporary hit points. 2.33 (3 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
Saving Throws —
Skills —
Damage Vulnerabilities —
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion , grappled , paralyzed , petrified , poisoned , prone , restrained , unconscious
Senses passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1.800 XP)
Actions
Reactions
Legendary Actions
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Source: D&D Wiki - Blood Elemental, Variant (5e Creature)
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