monsters humanoid cr-2-4 Creature Codex

Black Sun Priestess

Medium Humanoid, CR 3. From Creature Codex.

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Black Sun Priestess

Medium Humanoid (orc), chaotic evil

Armor Class 13 (hide armor)

Hit Points 67 (9d8+27)

Speed 30 ft.

STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
16 (+3)
CHA
14 (+2)

Saving Throws

Skills Insight +6, Intimidation +6, Religion +1

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 12

Languages Common, Orc

Challenge 3 (700 XP)

Aggressive. As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.
Black Sun Sight. Magical darkness doesn't impede the the Black Sun priestess' darkvision.
Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, sacred flame 1st level (4 slots): bane, command, cure wounds, detect magic 2nd level (3 slots): augury, spiritual weapon 3rd level (3 slots): animate dead, bestow curse, spirit guardians

Actions

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Reactions

None.


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