monsters humanoid cr-2-4 Creature Codex

Black Sun Orc

Medium Humanoid, CR 2. From Creature Codex.

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Black Sun Orc

Medium Humanoid (orc), chaotic evil

Armor Class 14 (hide armor)

Hit Points 65 (10d8+20)

Speed climb 20 ft., 30 ft.

STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
12 (+1)
CHA
8 (-1)

Saving Throws

Skills Perception +3, Stealth +4, Survival +3

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 13

Languages Common, Orc

Challenge 2 (450 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Black Sun Sight. Magical darkness doesn't impede the Black Sun orc's darkvision.
Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Stone Camouflage. The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The orc makes two attacks with its greatclub or with its sling.
Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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