monsters fey cr-2-4 Tome of Beasts 3

Bannik

Medium Fey, CR 2. From Tome of Beasts 3.

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Bannik

Medium Fey, neutral

Armor Class 13 (natural armor)

Hit Points 60 (11d8+11)

Speed 30 ft., swim 30 ft.

STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
17 (+3)
CHA
10 (+0)

Saving Throws Con +3, Cha +2

Skills Perception +3

Damage Immunities

Condition Immunities

Senses darkvision 60', passive Perception 13

Languages Common, Elvish, Sylvan

Challenge 2 (450 XP)

Hazesight. Can see through areas obscured by fog smoke and steam with o penalty.
Hold Breath. Can hold its breath for 10 min.

Actions

Multiattack. Two Scalding Claws attacks.
Scalding Claws. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire.
Scalding Splash (Recharge 5-6). Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself.
Spellcasting. Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration

Reactions

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