Archespore
Archespores look like gigantic, aesthetically unpleasing flowers with some of the traits of exceptionally cruel and bloodthirsty sundews. They are, however, far more dangerous than even the most colossal sundew. Their peculiar appearance makes them practically impossible to discern amidst other plants. By the time one draws close enough to realize what they are, it is often too late to flee.
Armor Class 14
Hit Points 102 (12d10 + 36)
Speed 30 ft.
Saving Throws or take 7 (2d6) poison
Skills Stealth +7 Proficiency Bonus +3
Damage Vulnerabilities fire, thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities poison, psychic
Condition Immunities blinded , charmed , deafened , exhaustion , frightened , prone
Senses passive Perception 10
Languages —
Challenge 5 (1.800 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Archespore (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.