Arcane
For creatures of their size, the arcane are noticeably weak and non-combative. They can defend themselves when called upon, but prefer to talk and/or buy themselves out of dangerous situations. If entering an area that is potentially dangerous (like most human cities), the arcane hires a group of adventurers as an entourage. Society. Nothing is known about the arcane's origins; they come and go as they please, and are found throughout the known worlds.
Armor Class 16 ( chain mail )
Hit Points 85 (10d10 + 30)
Speed 30 ft.
Saving Throws Int +9, Cha +7
Skills Arcana +9, Deception +7, History +9, Insight +7, Persuasion +7, Survival +7 Tools Dragonchess set Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances psychic
Damage Immunities —
Condition Immunities —
Senses passive Perception 14
Languages —
Challenge 8 (3.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Arcane (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.