Amphiptere
Armor Class 15 (natural armor)
Hit Points 60 (8d8+24)
Speed 20 ft., climb 20 ft., fly 60 ft., swim 20 ft.
Saving Throws —
Skills Perception +5
Damage Immunities —
Condition Immunities —
Senses blindsight 10 ft., passive Perception 15
Languages -
Challenge 3 (700 XP)
Actions
Reactions
Legendary Actions
_The amphiptere is most commonly found as a flight of gold-crested, bat-winged serpents bursting from the foliage._ **Tiny Wyverns.** An amphiptere has batlike wings and a stinger similar to a wyvern’s at the end of its tail. Their reptilian bodies are scaly, but their wings sprout greenish-yellow feathers. **Swooping and Swift.** They are surprisingly maneuverable in spite of their size, able to change direction suddenly and make deadly hit-and-run strikes. They swoop in and out of combat, snapping at targets with their needlelike teeth and striking with their envenomed stingers. Once a foe is poisoned and injured, they hover closer in a tightly packed, flapping mass of fangs, battering wings, and jabbing stingers. **Strength in Flocks.** Despite their fighting ability, amphipteres are not particularly brave. Most often, they tend to lurk in small flocks in dense foliage, where they can burst forth in a flurry of wings when prey comes within view. They display surprising cunning and tenacity in large groups; they may harass foes for minutes or hours before closing in for the kill.
Source: Tome of Beasts © 2016, Open Design LLC. Used under the Open Gaming License v1.0a.
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