Alicorn

The alicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of an

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Alicorn

Large celestial, lawful good

The alicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The alicorn regains spent legendary actions at the start of its turn. Hooves. The alicorn makes one attack with its hooves. Shimmering Shield (Costs 2 Actions). The alicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it.

Armor Class 12

Hit Points 67 (9d10 + 18)

Speed 30 ft.

STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
16 (+3)

Saving Throws

Skills

Damage Vulnerabilities

Damage Resistances

Damage Immunities poison

Condition Immunities charmed , paralyzed , poisoned

Senses passive Perception 10

Languages

Challenge 5 (1.800 XP)

No special abilities.

Actions

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft.
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft.

Reactions

None.


⚠️ Community Homebrew Content

This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Alicorn (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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