Aether Mephit
The mephit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mephit regains spent legendary actions at the start of its turn. Claws. The mephit makes a claw attack. Move. The mephit moves up to half its speed. Aether Breath (Costs 2 Actions). The mephit recharges and uses its Aether Breath action. Spell (Costs 2 Actions).
Armor Class 17
Hit Points 76 (9d6 + 45)
Speed 30 ft.
Saving Throws , taking 21 (6d6) force
Skills —
Damage Vulnerabilities —
Damage Resistances acid, necrotic, psychic, radiant; bludgeoning, piercing and slashing from magical attacks
Damage Immunities cold, lightning, poison, thunder; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities blinded , deafened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages Primordial
Challenge 8 (3.900 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Aether Mephit (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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