Aether Mephit

The mephit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of ano

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Aether Mephit

Small elemental, neutral

The mephit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mephit regains spent legendary actions at the start of its turn. Claws. The mephit makes a claw attack. Move. The mephit moves up to half its speed. Aether Breath (Costs 2 Actions). The mephit recharges and uses its Aether Breath action. Spell (Costs 2 Actions).

Armor Class 17

Hit Points 76 (9d6 + 45)

Speed 30 ft.

STR
13 (+1)
DEX
25 (+7)
CON
21 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)

Saving Throws , taking 21 (6d6) force

Skills

Damage Vulnerabilities

Damage Resistances acid, necrotic, psychic, radiant; bludgeoning, piercing and slashing from magical attacks

Damage Immunities cold, lightning, poison, thunder; bludgeoning, piercing and slashing from nonmagical attacks

Condition Immunities blinded , deafened , paralyzed , petrified , poisoned

Senses passive Perception 10

Languages Primordial

Challenge 8 (3.900 XP)

No special abilities.

Actions

ACTIONS Claws. Melee Weapon Attack: +10 to hit, reach 5 ft.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Aether Mephit (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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