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Mechanical Trap. Community homebrew from D&D Wiki.
Magical Trap, DC 14 to detect. Community homebrew from D&D Wiki.
Magical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect, 10d20 bludgeoning damage. Community homebrew from D&D Wiki.
Magical Trap, DC 12 to detect, 4d8 bludgeoning damage. Community homebrew from D&D Wiki.
Magical Trap. Community homebrew from D&D Wiki.
Magical Trap, DC 10 to detect, 1d4 piercing damage. Community homebrew from D&D Wiki.
Mechanical Trap, 2d6 slashing damage. Community homebrew from D&D Wiki.
A swarm of strange, faceless gray snakes flies through the air—wingless, as if through water. Their mouths are rasping irises of gnashing fangs, and the sides of each snake are lined with milky, unblinking eyes._ When enough serpents on the Astr...
Large Beast, CR 1. From Creature Codex.
Medium Celestial, CR 4. From Tome of Beasts 3.
Medium Celestial, CR 13. From Tome of Beasts 3.
Small Plant, CR 1/4. From Creature Codex.
Large Elemental, CR 9. From Tome of Beasts 2023.
Aaeaea are spirits that inhabit swamps where much death has happened. They are completely invisible and nearly formless, and sustain themselves by absorbin
Wondrous item, uncommon. From SRD 5.1.
Abdullah the slaver is an archetypal villain who uses his skills to kidnap people and force them into slavery. His use of magic makes him a formidable oppo
Aarakocra galewings are nimble aerial combatants that use their ability to fly to their advantage in every confrontation, peppering their enemies with thro
The abra has incredible psychic potential at its fingertips, but its attacks are weak, and it typically only uses its abilities to escape from combat. That
Wondrous item, very rare. From SRD 5.1.
Huge Ooze, CR 9. From Tome of Beasts 3.
When a council of deities (or an overdeity) deems that a world should end, many swarms of these horrors are brought forth from the lowest depths of the Aby