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Medium Humanoid, CR 3. From SRD 5.1.
**Commoners** include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
Medium humanoid. Community homebrew from D&D Wiki.
Deep Ones With enormous eyes, a wide mouth, and almost no chin, the deep ones are hideous, fishlike folk, often hunched and scaled when encountered in coastal villages. _**Elder Gods.**_ In their fully grown form, the deep ones are an ocean-dwel...
**Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Medium humanoid, CR 3. Community homebrew from D&D Wiki.
Tiny Humanoid, CR 4. From Tome of Beasts 2023.
A blizzrobe inhabits snowy mountains and other cold areas, often claiming a ruin or other abandoned structure as a dwelling. The already low temperatures p
Medium humanoid, CR 5. Community homebrew from D&D Wiki.
Medium humanoid, CR 14. Community homebrew from D&D Wiki.
Large humanoid, CR 13. Community homebrew from D&D Wiki.
The arms dealer is a man with semi dark skin with black hair tinted with a bit of grey. He is intensely shady and is always advertising his weaponry for...
Medium humanoid, CR 1. Community homebrew from D&D Wiki.
Medium humanoid, CR 7. Community homebrew from D&D Wiki.
**Guards** include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Large humanoid, CR 7. Community homebrew from D&D Wiki.
Small humanoid, CR 2. Community homebrew from D&D Wiki.
Medium humanoid, CR 16. Community homebrew from D&D Wiki.
Medium Humanoid, CR 8. From Tome of Beasts.
Wereboar lords are by far the angriest of the lycanthrope lords and are often left alone due to their constant rampaging. Those foolish enough to fight...
_Stout bearded warriors with golden auras, the einherjar wear chain mail and carry two-handed battle axes and oaken shields— their badges and symbols are all different, and it is said no two braid their beards quite alike._ As the spirits of war...