monsters humanoid cr-0-1 Official SRD

Guard

**Guards** include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

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Guard

Medium Humanoid (any race), any alignment

Armor Class 16 (chain shirt, shield)

Hit Points 11 (2d8+2)

Speed 30 ft.

STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Saving Throws

Skills Perception +2

Damage Immunities

Condition Immunities

Senses passive Perception 12

Languages any one language (usually Common)

Challenge 1/8 (0 XP)

None.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

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**Guards** include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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