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Small humanoid, CR 2. Community homebrew from D&D Wiki.
Small beast, CR 1/8. Community homebrew from D&D Wiki.
Thieves specialize in stealing and breaking into buildings. They fare better picking locks than fights, and tend to turn to combat only as a last...
Medium monstrosity, CR 3. Community homebrew from D&D Wiki.
Medium beast, CR 1. Community homebrew from D&D Wiki.
Medium giant, CR 1/4. Community homebrew from D&D Wiki.
Medium aberration, CR 3. Community homebrew from D&D Wiki.
Large beast, CR 4. Community homebrew from D&D Wiki.
Tiny beast, CR 0. Community homebrew from D&D Wiki.
Most arachnids operate independently, but ones touched by the Crimson, the region surrounding the brain of Cthulhu's lair, coordinate together to consume l
Medium celestial, CR 0. Community homebrew from D&D Wiki.
Sandshrew lives in desert burrows and curls up to defend itself. Sandshrew has sharp claws and becomes Sandslash (5e Creature) .
Medium aberration, CR 1. Community homebrew from D&D Wiki.
Watchers are the creatures that are there when you feel like something is there. They are the bump in the night, the footsteps in the dark. Though they...
Huge beast, CR 2. Community homebrew from D&D Wiki.
Paras is an orange, insectoid Pokémon that resembles the nymph stage of a cicada. Its ovoid body is segmented, and it has three pairs of legs. The foremost
This unusual monster is technically several organisms; a harmless, crawling disk—not in itself a fectoid—and two or more complex,...
Large beast, CR 1/4. Community homebrew from D&D Wiki.
Large undead, CR 4. Community homebrew from D&D Wiki.
Medium humanoid, CR 1/4. Community homebrew from D&D Wiki.
Tiny aberration, CR 0. Community homebrew from D&D Wiki.