traps piercing forest Homebrew

Punji Spike Pit

Mechanical Trap, 1d8 piercing damage. Community homebrew from D&D Wiki.

0 0 0

Punji Spike Pit

Mechanical Trap

Punji Spike Pit Mechanical A 3-5 feet deep covered hole in the ground with wooden spikes in the bottom. A creature must make Intelligence ( Investigation ) check with a DC of 15 to spot the covered leafs and when stepped on, a Dexterity saving throw of 16 to not fall in. If fallen in, the creature will take 1d8 piercing damage and have their movement speed reduced by 5 feet until the lost hit points are restored.
Detection DC 15 Perception (estimated)
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Pressure plate or tripwire
Effect
Deals 1d8 piercing damage
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Punji Spike Pit (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

Formatted by BubblyBards.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.