traps magical dungeon Homebrew

Memetic Mind Hazard

Magical Trap. Community homebrew from D&D Wiki.

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Memetic Mind Hazard

Magical Trap

Memetic Mind Hazard Magical Hazard Memetic Mind Hazards are arguably not a trap, as they are sentient if nonliving and somewhat intangible. They are in fact a kind of parasite from the space between planes that can be lured to a specific spot by concentrating psychic energy from distant planes. Although only magic could accomplish such a feat, sometimes they'll worm way into the material world on their own.
Detection DC 15 Perception (estimated)
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Pressure plate or tripwire
Effect
Memetic Mind Hazard Magical Hazard Memetic Mind Hazards are arguably not a trap, as they are sentient if nonliving and somewhat intangible.
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Memetic Mind Hazard (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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