Wind Walk

Level 6 Transmutation. From SRD 5.1.

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Wind Walk

6th-level Transmutation

Casting Time 1 minute

Range 30 feet

Components V, S, M (Fire and holy water.)

Duration 8 hours

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
Classes Druid


Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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