Warp Mind and Matter

Level 6 transmutation. From Deep Magic.

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Warp Mind and Matter

6th-level transmutation (Ritual)

Casting Time 1 action

Range 30 feet

Components V, S, M (root of deadly nightshade and a drop of the caster’s blood)

Duration Until cured or dispelled

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.
Classes Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard


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