Time Jump

Level 8 transmutation. From Deep Magic.

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Time Jump

8th-level transmutation

Casting Time 1 action

Range Touch

Components V, S

Duration Instantaneous

You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.
Classes Bard, Sorcerer, Wizard


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