spells evocation 6th-level Deep Magic Extended

Sphere of Order

Level 6 evocation. From Deep Magic Extended.

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Sphere of Order

6th-level evocation

Casting Time 1 action

Range Self

Components V, S

Duration 1 Round

Deep Magic: clockwork You surround yourself with the perfect order of clockwork. Chaotic creatures that start their turn in the area or enter it on their turn take 5d8 psychic damage. The damage is 8d8 for Chaotic aberrations, celestials, elementals, and fiends. A successful Wisdom saving throw halves the damage, but Chaotic creatures (the only ones affected by the spell) make the saving throw with disadvantage.
Classes Cleric


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