Quicksilver Mantle

Level 4 transmutation. From Deep Magic.

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Quicksilver Mantle

4th-level transmutation

Casting Time 1 action

Range Self

Components V, S, M (a nonmagical cloak and a dram of quicksilver worth 10 gp)

Duration 1 hour

You transform an ordinary cloak into a highly reflective, silvery garment. This mantle increases your AC by 2 and grants advantage on saving throws against gaze attacks. In addition, whenever you are struck by a ray such as a [ray of enfeeblement](https://api.open5e.com/spells/ray-of-enfeeblement), [scorching ray](https://api.open5e.com/spells/scorching-ray), or even [disintegrate](https://api.open5e.com/spells/disintegrate), roll 1d4. On a result of 4, the cloak deflects the ray, which instead strikes a randomly selected target within 10 feet of you. The cloak deflects only the first ray that strikes it each round; rays after the first affect you as normal.
Classes Wizard


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