Primal Infusion

Level 5 transmutation. From Deep Magic.

0 0 0

Primal Infusion

5th-level transmutation

Casting Time 1 action

Range Self

Components V, S, M (a bit of fur from a carnivorous animal)

Duration Up to 1 minute (Concentration)

You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits: * You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost. * You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated. * Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit. * You gain a +2 bonus to AC. * You have proficiency on Constitution saving throws.
Classes Wizard


Source: Deep Magic © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.

Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.

Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.